Population: 18,110
Races: 68% human, 10% dashan, 9% halfling, 5% dwarf, 3% gnome, 2% elf, 1% half-orc, 1% half-elf, 1% other races
Power Centres: Cathedral of the Great Wheel (N religious), Capitavirate (LE religious, foreign influence), Governor Taiyend d’Tremmellin (CG, standard, elected government), Gangs (avg CN, underground movements),Guilds (avg N standard, trade/profession unions), House of Nobles (LN standard ,government lobby)
GP limit: 20,000
Religion: The Great Wheel, The Anemoi, Heironeous, many other influences
Imports: Mercenaries, adventurers, art
Exports: Ships, fish, fruits, wood, magical goods, firearms, art
National Flag: The Dragon of Salamon
Organisations: Various

Salamonis was founded in 2430 by the Capitavirate. Their aim, as with all their foreign colonies was simply to settle the newly discovered land and generate more wealth and followers for Heironeous. The Capitavirate paid people from The Borderlands to leave their dark, desperate country for somewhere they could make a new life for themselves. People from Dashar who wanted to leave for their own reasons were also offered places aboard the ships and also populated the expedition. They sailed across the perilous Dark Ocean in huge flotillas, many losing their lives during the voyage and set up their new lives in the sunny, fertile land of Salamon. The Capitavirate initially founded three towns, Port Blacksand, Shae and Salamonis. Since that time, around 104 years ago, Salamonis has prospered and has been named the Capitol of the region. Since then, more and more small villages have sprung up around Salamon near natural resources such as forests, rivers, fertile land and even ore seams. These villages continue to grow and prosper, the largest being Apple Hill and Rose Falls.



In 2416, Capitavirate explorers discover the new coastline of Salamon after being blown off course en-route to Alaris and The Borderlands. Scouts report a fertile land of rivers and mountains.

In 2428, Capitavirate ships land at the center of a large cove spanning dozens of miles north and south. The ships disgorge swathes of settlers who immediately being constructing a base camp. This base camp eventually grows to become the town of Salamonis.

By 2430, Salamonis had grown into a full-fledged town and two other outposts were constructed. Shae to the north allowed for easy trade with the Dwarves of Dun-e-Dor, a neutral nation to the north and access to rich pine forests and game herds. Port Blacksand was built on a savannah peninsula on the southern tip of the Salamonis cove in order to more easily receive ships and naval supplies from Kondar. All three towns prosper greatly under Capitavirate rule but the population grows quicker than they expect as prospectors, travellers and brigands from across Orithia arrive at the docks of Port Blacksand and Salamonis in order to exploit this new land.

More Capitavirate troops are called in from campaigns in across Orithia to help defend the towns from native Liel attacks and to police the streets against the pirates and gangs which had taken hold of the urban underworld.

In 2465 Capitavirate troops pull out of Port Blacksand proper, retreating to the noble’s district of Moss Hill and leaving the rest of the city to the fate of the pirates and thieves which had taken over the streets. Meanwhile a rail road is built linking Shae to Dun-e-Dor. This allowed produce from the mines at Shae to be sold easier and more quickly at the northern markets. Port Blacksand (apart from Moss Hill) secedes from Capitavirate rule and declares itself an independent state (generally ruled by whichever pirate had the largest crew).

In 2470, Salamonis also rebels against the harsh rule of the Capitavirate and declares itself independent. Shae remains firmly in the grip of the Capitavirate.

In 2471 Capitavirate troops march on Salamonis but are beaten by a dug in and determined, yet under-trained resistance force. Native Liel ambushes in the wilds disrupt supply trains and the Capitavirate is forced to pull back north to Shae.

By 2480, successful blockade actions by hired pirates from Port Blacksand coupled with raids from native Liel tribes had whittled down the Capitavirate forces in Shae to little more than a single company of troops. The soldiers were forced to retreat back to Dun-e-Dor, leaving Salamon to its fate. Shae initially remains independent but strong supporters of the Capitavirate. Zachary Efferlacke, a Borderlander wizard of noble blood is appointed Count of Salamonis and wins the support of the townsfolk after opening up new trade routes with Shae and Dwarven towns along the Dun-e-Dor coast.

The next fifty years are known as ‘the golden age’ in Salamon. Count Efferlacke forges strong links with Shae and the dominant pirates of Port Blacksand. He founds many small towns surrounding Salamon and creates a farming infrastructure to support the growing city. In 2501 Shae and Port Blacksand agree to unite under the banner of ‘Salamon’ and a new nation is formed. Native Liel tribes continue to attack convoys and villages throughout Salamon. Mercenaries and Pirates are hired in lieu of a real army to help defend the nation. This creates even more problems in the form of looting, and crime rates increase throughout the land.

Count Efferlacke dies in 2514. A day of mourning is held throughout Salamon. His son Ranir is named as the new Count. Ranir begins his rule well by allowing Liel tribesmen to integrate into the towns as citizens. Dozens of families agree and move into Salamonis especially but are faced with prejudice and scorn. Most Liel are forced to live in squalid camps outside the walls and are not given the same rights as other citizens.

In 2520 the Salamon rail road is extended to reach Salamonis itself. Trade increases with Dun-e-Dor and Shae as a result.

In 2525 Dwarven troops from Dun-e-Dor are sent to Salamonis to help with the increasing Liel problem. The garrison increases steadily over the coming years. Count Efferlacke receives gifts from Dun-e-Dor in the form of spellbooks and magical equipment for his laboratory. He spends an increasing amount of time locked in his tower studying the tomes and developing his magical talents and doesn’t notice the foreign influence growing over his city. General Thorik Mithraleye, a Dwarven nobleman and secretly a high-ranking officer in the Capitavirate had been bribing the count with gifts while slowly moving his own troops into the city disguised as Dun-e-Dor mercenaries and passing bills to the distracted Count for him to sign, gradually giving away control of the city to the Capitavirate.

When General Mithraleye announced his allegiance in the summer of 2530 and marched his troops to the Palace and Fortress, Count Efferlacke was unable to do anything to stop the Capitavirate reclaiming Salamonis. Mithraleye had control of the military presence and most of the economy thanks to Count Efferlacke’s blindness and greed. Capitavirate warships sailed into the harbour, blowing pirate blockades out of the water and more troops arrived via the rail road. Count Efferlacke and his only child Zalina disappear during the confusion and are never found, presumably assassinated by the Capitavirate.

During the winter of 2530, tensions had grown so high amongst the citizens of Salamonis, fuelled by the sudden harsh regime of the Capitavirate and a surge in gang warfare in the back alleys that a series of riots broke out. Entire blocks were burned and many lost their lives in the chaos. Mithraleye’s priests call on the aid of a troupe of Inevitables from Mechanus to aid in riot control. The heroes; The Gentlemen of Fortune allied with Isodore Pettway, a exiled nobleman from Count Efferlacke’s court and staunch nationalist to fight back against the Capitavirate. Underground feuds were put on hold as the ‘Gents’ united gangs and mercenary groups while Acilian Bayvacari led a pirate fleet in a large naval attack on the docks against the warships. Even the great dragon Silvanus the Wise helped in the fight, killing Mithraleye himself. Eventually the oppression was ended and Capitavirate troops once again were forced to flee Salamon, this time to their new colony of Tor Acarne, many miles east of Salamonis.

During 2531 the population of Salamonis began to surge. To cope with the growing number of citizens, Silvanus orders the town walls to be extended north and south, creating new districts of the city.

By 2532 the situation in Salamon had stabilised and the last remaining Capitavirate troops were driven from the land. Silvanus, who had taken temporary stewardship of the city called an election.Taiyend d’Tremmellin, leader of the Salamonis People’s Movement, Gentleman of Fortune and Hero was named as the first Governor of Salamon. Salamonis entered into a new ‘Golden Age’ which rivalled the first. Links were formed with the new city of Menephene in the Diamondstar Mountains and Liel living in the slums were granted full citizenship within the city. The Cathedral of the Great Wheel was constructed to honour the huge variety of religions and beliefs within the city and a new religion in itself was created. Governor d’Tremmellin also founded the first regiment of the Salamon Army with more on the way.

The new districts of Salamonis are completed by the end of 2533, creating lots of new houses for the influx of people fleeing catastrophe in Valonia and the large number of Liel who were re-homed in apartment blocks after the slums were torn down. Gunforges are built near the river ( conveniently short walk from the new Liel tenements), and the nation’s first blackpowder weapons are produced. Tensions rise between Menephene and Salamon as the underground nation continues to expand onto the surface. Salamonis defends itself against a surprise attack from an army of undead from the southern deserts, earning plaudits for the Salamon Army 1st Company. Magical phenomena are blamed and a group of heroes are praised for their help in defeating the rotten menace. The leader of the undead, a mummy named Vestrilar is still at large.

2534 present day


Situated on a series of undulating hills, Salamonis is often likened by distant travellers to a large stony carpet spread across the peaks and valleys. The massive Dwarf-built fortress, sits atop the tallest hill and provides excellent defensive positions for the city watch. The docks of Salamonis were built outside the original city walls, surrounded by slums where most of the Liel population lived. Since the new construction however, the land taken up by the slums has been replaced with proper housing and new walls so the docks are now surrounded on three sides with the sea to the west. Tall watch towers flying the Dragon of Salamon stand guard all along the walls.

The Plain of Salamon on which Salamonis, Shae and Port Blacksand are built on is enclosed by the Diamond star mountains to the east, the Dark Ocean to the west, the Burning Desert to the south and the icy Dun-e-Dor mountains to the north. These natural barriers protect the land from all but the most determined of threats.

The overall climate of Salamon is temperate. The summers are long and hot while the winters are relatively mild thanks once again to the geographical positioning of the mountains and sea. The south begins to blend into the burning desert and so is warmer than the north where the plains are taken over by hills, pine forests and then snowy mountains. Salamonis is central in the nation and so enjoys a balanced climate. The lands surrounding are very fertile and all manner of crops are grown there. The main produces of the farms/villages surrounding Salamonis are fruit, cattle and fish. These items are produced in a high enough volume to adequately feed the city with enough left over to export around the world.


The people of Salamonis are generally friendly and accepting. The plethora of different cultures in the city provides plenty of opportunity to mingle with new ideas and people, and the busy docks ensure that the people are rarely surprised by foreign cultures.

Salamonis is a melting pot of culures, races and relgions although the different districts have distinct distinguishing demeanours. The architecture varies dramatically from traditional Dwarven dwellings to Liel self-built huts to Dashan silver-spired towers to dark Borderland stone buildings with gargoyles and grotesque statues. The areas around ‘the dead quarter’ for instance are heavily influenced by culture from The Borderlands and feature undead motifs and names, dark buildings yet a cheery populace who enjoy plenty of dancing and music. The Halfling sector, ‘little rock’ is based around Yelnihas culture, with wine, grounded boats for houses and everything built too small for a human. While the bohemian Golden Circuit has many tall apartment blocks surrounding the central park with ground-level walls often daubed in colourful artwork or advertisements.

As one walks the steep streets of Salamonis, he is bombarded with different cultures, colours, sights and smells. Different goods are sold among market stalls providing visitors a chance to take home a little piece of their favourite culture.

Salamonis has a booming trade made on the docks, as merchants from The Borderlands, Alaris and Rosaia as well as Capitavirate-sanctioned traders from Tir frequent the city with their wares. Merchants on their way to more distant destinations also stop here to re-stock their supplies. The seas around Salamon are abundant with many different species of fish and seafood is a national dish.


Salamonis Chronicles Kid_Dangerous